PvE Roadmap: The Journey to Rewards

  1. PvE without rewards
  2. PvE with small $MSC rewards
  3. PvE with $MSC rewards
  4. Ranking system for $MSU rewards
  5. Next steps

1. PvE without rewards

2. PvE with small $MSC rewards

  • Users can choose who they want to compete with (and determine difficulty levels).
  • Users can choose among several formations to adapt better to their players.
  • Players will have a fatigue system to limit the number of matches they can play — more details about this in an upcoming article.
  • Rewards will be proportional to the result of the match: win/tie/loss.
  • Rewards will be proportional to the difficulty of the opponent.

3. PvE with $MSC rewards

4. Ranking system for $MSU rewards

  • Tier 1: 40–49
  • Tier 2: 50–59
  • Tier 3: 60–69
  • Tier 4: 70–79
  • Tier 5: 80–89
  • Tier 6: 90–99

5. Next steps

  • Improve your players — part 1: The more a player plays and uses his abilities, the more these abilities improve to reach his maximum potential.
  • Improve your players — part 2: A training system where you can train the more relevant skills of your players for their specific role and your favorite lineup.
  • Choose differing tactics and strategies at the start of each match that adapt better to the characteristics and abilities of your players.
  • Change tactics and strategies in the middle of the match if they don’t work.
  • Change players from the bench — if you change your tactic, consider a lineup change.
  • Train your players for specific lineups and tactics.
  • Activation of Player versus Player mode (PvP), because winning another Manager is more satisfying than winning against AI.

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